Danny McGillick

I’m currently a 3D and 2D artist working in the games industry across console, pc and mobile. I use mostly ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unity and Photoshop. Previously I worked in advertising agencies as a Creative Technologist building augmented reality, motion sensing, 3D and mobile interactive experiences. Earlier still I built and supported high end graphics machines for post production along with their software. These were editing, compositing and 3d workstations by Silicon Graphics and Avid (Apple PowerPC). I studied Computer Science at UTS.

The bulk of my recent work is unnanounced and can’t be shown digitally, but here is my prior work.

Professional and Personal 3D/2D: Artstation
Advertising work: Cargo Collective

Email: danny.mcgillick@gmail.com | Phone: 0414559553
Address: 25 Romani St North Parramatta 2151.

Games industry

How I created assets for Blowfish Studios, Halfbrick Games, Torus Games:

Flexible workflow

Character and prop design

I started in stylised 2D and try to follow the same principles in 3D.

Creative Technologist

I specialised in custom interaction for TBWA and We Are Social bridging design and programming departments. Clients included Nissan, Visa, IAG/NRMA, Roadshow, Kia, Sony Playstation, Coopers Brewery. All work was in Flash AS3 and Unity C#.

Games programming

Asset production and coding of in-banner games and interactives.

Novel interactivity

Post industry build/support engineer, demo artist

In a variety of roles at resellers and post houses I built, installed and supported high end editing, compositing and 3D workstations. I also demoed products at Digital Media World.

Workplaces

  1. Blowfish Studios - Character Artist 3D/2D (2016-present)
    Character design, 3D Sculpting, retopo, low poly, UV unwrap, hand painted textures, PBR textures. PS4, XBoxOne, Switch, PC, browser, mobile.

    • Scholastic: Horizon, Spirit Animals.
    • Blowfish: Siegecraft Commander, Siegecraft Commander VR, Gunscape
    • Marshall Cavendish: Brainy Arkies
    • Unnanounce projects x2 Character design, look dev, pipeline explore, sculpting, retop, uv, PBR
  2. Halfbrick Studios - Artist (2014-2016)
    2D art for titles in Korean market including Fruit Ninja Champions and a scrolling shooter. iOS, Android.

  3. We Are Social - Creative Technologist (2013-2014)
    Flash, Unity, 3D modeling, digital illustration.

    • Clients: Roadshow, Kia, Heineken, Expedia
  4. TBWA/Tequila (now TBWA/DAN) - Creative Technologist (2008-2013)
    Augmented reality, brand websites, in-banner games, motion tracking, outdoor installations. Flash, Unity, Blender, Maya.

    • Clients: Nissan, IAG, St.George, Playstation, eBay.
  5. Torus Games - Artist (2002-2003)
    Minority Report GBA, Iron Man GBA, Ice Nine GBA. Pixel art, concepts and textures.

    • Clients: Marvel, Touchstone Pictures
  6. HM3D, Future Reality, Engine - Software and hardware support rep (1998-2004)
    Began as 3rd year full time industry placement from UTS (selected based on graphics unit results).

    • SGI, Apple, Windows software/os/hardware install and support. Network and raid array support.
    • Avid Media Composer, SideFX Houdini support guy, some early Maya.

Education

B.Science (Computing) at University of Technology, Sydney. Included Kevin Suffern’s fantastic Computer Graphics subjects.

Art Courses

Video training via Michael Pavlovic(Certain Affinity), Shane Olsen (Avalanche), Nathan Fowkes(Dreamworks), Schoolism, CDA, SVS.